
#Diablo 3 reaper of souls witch doctor full#
During its Diablo 3 panel at BlizzCon, Blizzard showed off equipment like bone shields and a full suit of blood armor composed - complete with beating hearts pumping blood through the armor set. Blizzard Entertainmentīlood and bone will be thematically tied into the Necromancer’s abilities and armor sets, Blizzard said. Diablo 3’s Witch Doctor, which employs "creepy crawlies" like spiders and snakes, is a lighthearted contrast to the Necro’s "grim, visceral and dark" design that’s based on blood, bone and corpse flesh. Some Necromancer skills from Diablo 2 will return in the class’ Diablo 3 iteration, including Bone Spear, Corpse Explosion, Blood Golem and Decrepify, though not every trait from the previous game will carry over, Blizzard said.ĭuring a panel at BlizzCon, the Diablo team also laid out some of the thematic differences between the Witch Doctor and Necromancer, many of which came down to tone. It feels way different from playing the Witch Doctor where you have fetishes running around and you’re like, ‘I hope they kill the guy that’s scary!’" "You don’t need to command them to kill every little Quill Beast, but as soon as the big purple guy rolls on screen, you can be like, ‘Kill that guy!’ and they teleport there, consume resources and they get a damage buff. "We don’t want this to be super micro-intensive, but give you the ability to control them if you want to. "We spent a lot of time iterating the skill Command Skeleton, which lets you attack different targets, trying to find a good middle ground between how do we let you control them without feeling like you’re playing a game of StarCraft," he said. we gave you direct control of your army, your minions of the undead, playing as a field commander directing your skeletons," Day said.ĭay added that the Diablo team’s intention is not to turn Necromancer play into an RTS, but to give players more options. "In the case of pets, the skeletons or golems, one of the ways we made them feel meaningfully different was. Day said that although there’s some overlap, the new Necromancer’s approach to using summonable allies in battle is more active than it is passive. Both classes also share the ability to use a small army of pets in battle. That’s been one of my biggest design priorities." Blizzard Entertainmentĭay pointed to one example, the Necromancer ability Confuse, which used to be a curse in Diablo 2 and is now one of the Witch Doctor’s skills.
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"There was a lot of discussion about how do we make these cool and different, and for me how to distinguish the Necro from the Witch Doctor as much as possible. "One of the biggest things for me was how do we distinguish this from the Witch Doctor," designer Travis Day told Polygon in an interview at BlizzCon 2016, "because the Witch Doctor somewhat cannibalized some of this design space. Bringing that character class forward from Diablo 2 represents something of a challenge for the designers at Blizzard Entertainment, as Diablo 3 already has a class that summons monsters and casts spells and curses: the Witch Doctor. Diablo 3: Reaper of Souls’ next class, the Necromancer, is coming to the action role-playing game as part of a character pack due sometime next year.
